We’re excited to welcome Deadhaus Sonata into the Regiment Games4Vets program, just in time for its Early Access launch on March 3rd. This one’s a little darker, a little heavier, and absolutely packed with the kind of shared experiences that make gaming together special.
Created by industry veteran Denis Dyack—known for his work on Blood Omen: Legacy of Kain and Eternal Darkness—Deadhaus Sonata is a narrative-driven, third-person action RPG that puts players in the role of the undead. You’re not just passing through this world; you’re bound to it. Every choice you make shapes your legend, your power, and how the realm itself responds to you.
Who wants FREE video games? 👀
— REGIMENT 🇺🇸 (@RegimentGG) February 5, 2026
We’re excited to welcome @ApocStudiosInc as our newest @Games4Vets partner!
They’re behind the upcoming title @DeadhausGame and will be at tonight’s community meeting so you can meet @DDyack and check out some exclusive content.
BIG giveaway… pic.twitter.com/MN9I6DWtYe
At its core, Deadhaus Sonata is about growth through intention. There’s no RNG power treadmill in this world—progression is deliberate, earned through mastery and commitment. Your loot, abilities, and evolution tell the story of how you play. Time itself matters too, thanks to a living world governed by a Celestial Clock, where seasons change and new threats and opportunities emerge.
And yes—this can absolutely be a co-op experience. Whether you’re carving through the darkness solo or standing shoulder-to-shoulder with friends, co-op is built directly into the game without compromising immersion or progression. It’s the kind of design that encourages teamwork, conversation, and those late-night “one more run” moments.
Built by a small, passionate indie team and powered by Unreal Engine 5, Deadhaus Sonata is a dark horse with long-term vision and community at its heart. We’re proud to bring it into Games4Vets and can’t wait to see the Regiment community explore, evolve, and dominate together.
Written By: Joseph D. Nieves